#include "stdafx.h"
#include "SDLGmud.h"

void SDLGmud::OnEvent(SDL_Event* Event) 
{
	//We have event class setup, now link events to our new class structure
	GEvent::OnEvent(Event);

	//We have a window all setup, we're going to need a way to close it
	//if(Event->type == SDL_QUIT)
	//{
	//	Running = false;
	//}
}

void SDLGmud::OnExit()
{
	Running  = false;
}